In each Vision, there are a number of items for Klonoa to collect. Boss battles normally consists of grabbing enemies or objects to throw at the boss until its health depletes. Board-riding stages put Klonoa on a fixed, continuously-moving path towards the end goal. Other than that, however, there is no multiplayer mode in this game. Additionally, there is a feature that lets a friend use a second controller to make the character Popka give Klonoa an extra boost while jumping. There are also jet-like enemies and large cannons that rocket Klonoa towards distant parts of a Vision. These include the enemies called "Boomies," which will explode after a certain amount of time and must be used to break certain barricades "Likuries," which absorb the enemies they are thrown at, resulting in them changing color from which point the player can use them to break crystals of the matching color "Erbils" that give Klonoa the ability to jump higher than normal and "Kitons," enemies the player can use to fly for a short time. There are also special kinds of enemies that are required for progressing through each Vision. Once Klonoa has shot an enemy with a Wind Bullet, the player can throw it or use it to double jump by tossing the enemy towards the ground after jumping. In addition to being able to jump, Klonoa can shoot enemies with his signature "Wind Bullet" using the ring he carries. Klonoa has a limited amount of health in the form of hearts, which is reduced when coming in contact with enemies and certain obstacles. In the standard stages the goal is to reach the end of level by means of using the enemies to overcome obstacles and solve puzzles. The player can also turn toward or away from the screen to interact with or throw things at objects in the foreground or background. For most of the game, the player is restricted to a side-scrolling 2D path in a 3D environment, with the ability to move left, right, up, or down.
After a specific point in the game, the player has the option of choosing which stage, or "Vision", to play on the game's world map. Eriko Imura - Thankful Suite (Instrumental).The gameplay of Klonoa 2: Lunatea's Veil is comparable to its predecessor Klonoa: Door to Phantomile, consisting of standard platforming stages and boss battles, as well as board-riding stages. Eriko Imura - Let's Go For A While.mp3ģ5. Eriko Imura - The Closing Encounter.mp3ġ5. Eriko Imura - Dawn Over Dawn & Dark Into Dark.mp3ġ0. Eriko Imura - For The Time We've Spent.mp3Ġ3. Eriko Imura - When The Wind Stood Still.mp3ģ1. Eriko Imura - And I Begin to Wonder.mp3Ģ8.
#Klonoa door to phantomile composer full
Shigeno traveled to the Nippon Crown offices to compromise, and the soundtrack was eventually postponed to include the full score on two discs.Ĭomposed by: Eriko Imura, Kohta Takahashi, Junko Ozawa, Tetsukazu Nakanishi, Kanako Kakino, Takaki Horigome, Hiromi Shibano, Hiroshi Okubo, Tomoko TatsutaĮriko Imura (8~10,18~22,24~26,28,29,31,35)Ġ1. Nippon Crown intended for the soundtrack to be a selection of the most recognizable pieces, as the full score exceeds one disc, but selector Kōichirō Shigeno was against excluding pieces. It consists of 68 tracks spanning two compact discs, and includes three sets of stickers. The soundtrack to Klonoa: Door to Phantomile was published by Nippon Crown on February 25, 1998.